Yet the press has continued to give those 800 lb gorillas in the indie crowdfunding scene a soapbox to climb up on like King Kong to tell their story. Even with all his funding Chris Roberts still has major production problems that smaller indie titles with much smaller budgets have - including us. While the comparisons with a $100M project like Titanfall is somewhat laudable the worst comparisons in my opinion have been with mega crowdfunded projects such as Star Citizen. Titanfall doesn't hold a candle to the amount of lore Heavy Gear has to work from. We also have an in-game market that is built with the intentions to bring as much lore from Heavy Gear to life. In Heavy Gear Assault the player has access to a set of core Gears based around different fighting styles and platforms including: sniper, recon, brawler, and electronics. Customization is one of the defining features of our mech game. When mech games were amazing and not massive cash grabs. Customization is one of the defining features of a mech game. How did Respawn fuck this up so badly? It seems everyone over there lost sight of who their customer was. #Heavy gear 2 download PcWe realize this is the future of PC gaming. HGA is focused on multiplayer and esports. The decisions to promote the game as a mech-shooter while also stating in the same breath that players don't need customization of their Titans left me speechless as well and Reddit agreed. The decision to build a single player campaign and ignore the explosive esports community was a futile mistake. The decision to screw around with the most successful game type Attrition in the game couldn't have went worse during the Xbox One preview. I beg the question whether the sales slumped because of COD or whether it was the decision by Respawn to remove features that defined the success of their first title as pointed out by Forbes. But is Titanfall 2 slumping because it was pitted against Call of Duty and its own publisher's Battlefield1, or because Respawn missed the mark with the mech community? Titanfall 2's budget was apparently 4 times as high as Titanfall 1 according to Cliffy B. Seriously, the reality should start to settle in for the Titanfall 2 community as well, that their support will start to wane over the next year as revenue drops off. Now that the hype train is over and the reality that Titanfall 2 never made it to every top 10 chart for reasons we can all attribute to bone head decisions by EA Executives. Dripping with potential as one recent commentator made about us on Steam. When you find yourself being compared to something you're not - the reality starts to settle in that your product and your team is an underdog with massive potential. Over the past few years we've been compared to games with very big AAA budgets such as Respawn's Titanfall 2 which has been a humbling comparison as an indie developer. It has been a long road for us as an indie developer/publisher. GR: Tell us about the journey to this latest launch into Early Access, because we understand that it hasn't always been easy for you as a studio. GR: What is it about mechs that appeals to you as a studio, and why do you think they're so enduring? It's Forza Motorsports meets giant robots. With the rich lore of the long running Heavy Gear RPG, players will experience all the visceral mech combat and detailed customization that the setting has to offer in a spectator gladiatorial sport. Heavy Gear Assault is part of a lineage of mech simulators in the same vein as Mechwarrior, Star Siege and the original Heavy Gear games by Activision. GR: Give us the elevator pitch for Heavy Gear Assault. It's a long but interesting read, so grab a cup of something warm and get comfortable. Which brings us to Heavy Gear Assault, a new contender in this very competitive and slightly niche sub-genre, that launched recently on Steam Early Access.įollowing the game's launch we sent over a few questions to Stompy Bot CEO Vince McMullin, who had a lot to tell us about the development of their game, as well as his thoughts on what went wrong for Respawn with Titanfall 2 and the development hiccups affecting the work on fellow crowdfunded indie sci-fi title Star Citizen. Whether it was the classic Mechwarrior games of yesteryear, or even more recent attempts to rejuvenate the genre such as Hawken and even Titanfall, there's a lot to like about mech shooters and the change of pace they bring to the shooter space. We've always been partial to climbing aboard giant mechs and blasting other robotic warriors with lasers and missiles.
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